Designed for dark fantasy RPGs, roguelikes, and top-down dungeon crawlers. All floor tiles, archways, and crypt walls are constructed on exact 1-meter and 2-meter snap increments so you can generate infinite labyrinths procedurally or build rooms by hand.
Quick instructions for integrating this collection into your development pipeline.
Convert the folder into a Godot MeshLibrary.
Use Godot's GridMap node set to cell size (2.0, 2.0, 2.0) or (1.0, 1.0, 1.0) for rapid 3D painting.